In 2013, Google launched an
official integrated development environment (IDE) called Android Studio to make
app development for its mobile platform faster and more visual. That must have
worked, as the Play Store is now bulging with nearly 1.6 million apps, the most
of any store.
As
developers any time spent waiting for our IDE to do something is time wasted.
Time we could be writing code, time that pushes out the end of our day, or a
break that risks dropping us out of the zone. Android
Studio 2.0 includes Instant Run to reduce incremental build and deploy times to
seconds, improved full build times, a faster and more intuitive emulator, and a
new GPU profiler to help make your games and graphics apps performant and error
free.
This
newest version, 2.0 is a significant update from the previous version and
includes the following new features:
An “InstantRun” that quickly implements your change and runs it, allowing you to
minimize the time it takes to build and test changes. It is also enabled by
default. Instant Run works with any Android Device
or emulator running API 14 (Ice Cream Sandwich) or higher.
Android
Emulator that will, in most situations, be “faster than a real device” with 3x
faster CPU, RAM and I/O compared to the previous version. ADB push speeds were
improved to 10 times the previous version! The emulator now includes built-in
Play Services and several other features.
Integration
with Cloud Test Lab
App
Indexing Code Generation/Testing
GPU
Debugger Preview (OpenGL ES). While still in an experimental phase this
introduces features a GPU profiler that desktop graphics debugging has had for
some time.
Updated
IntelliJ
Download Android Studio 2.0 here.
0 comments: